turns a folder of cryptic file names into a library you can actually browse: films and series, music, books and documents. it works out what each file is, reads what the file itself knows, fetches the missing titles, and shows the whole plan before it touches anything. every run can be undone in one click, even after a restart. german and english.
apps.
things i build outside the gallery: tools for the desktop, addons for blender, and games for phones. more coming.
desktop apps
a CS2 inventory and market ledger: what you paid, where it went, what it is worth today. every purchase and sale on the steam market, csfloat and buff163 is read and tied to its item automatically, through stickers, slabs, trades and storage units. prices from several marketplaces, dashboards you build yourself. it only reads, never trades. runs on your machine, or as a closed beta at forcebuy.net.
betaa serverless messenger for people who cannot afford to be found. no phone number, no email, no account, no directory: your address is derived from a key pair generated on your own machine, so there is nothing to register and nothing to seize. every message travels over tor or a local mesh, encrypted end to end, stored only on your devices.
in developmentblender addons
ground that reacts. drop in a layer of sand, snow or mud, mark the objects that should touch it, and watch tracks, ridges and piles build up as they move through. one click for the setup, quality presets from realtime previews up to baked hero shots.
in developmentmobile apps
a minimalist game for two people on a single shared phone or tablet. they sit opposite each other, the device flat between them, and duel through short minigames that each use a single gesture, starting with a stripped back game of Pong. calm, precise, tactile: no menus, no accounts, no noise.
betafour in a row, lifted into three dimensions. a glowing 4×4×4 cube floats in the dark: rotate it, pinch to zoom, peel it back layer by layer, and claim one of 76 possible lines before your rival. pass and play, or against the machine.
alphaan endless neon runner. you sprint to the right through a procedurally streamed world, chaining jumps, dashes and slides to fill the surge meter, then spend it to tear straight through everything at double score for a few seconds. one thumb, one more run.
in developmenta pixel art racer in the spirit of the coin-op era. hold the left or right half of the screen to steer, fight the pull of the curves, overtake the slow lane and thread through oncoming traffic. three lives, an endless road, and a garage of cars you unlock by driving further.
in developmentnaval duelling in the same room. everyone plays on their own device, connected only over bluetooth or the local wifi: no server, no account, no internet. drag your fleet onto the chart, then trade salvos. unlockable themes swap the ships and every hit and sink.
in developmentsomething new is in the making. name and details are still under wraps. stay tuned.
coming soon